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Published onApr 10, 2020
Series Page
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The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning

Civic Life Online: Learning How Digital Media Can Engage Youth, edited by W. Lance Bennett

Digital Media, Youth, and Credibility, edited by Miriam J. Metzger and Andrew J. Flanagin

Digital Youth, Innovation, and the Unexpected, edited by Tara McPherson

The Ecology of Games: Connecting Youth, Games, and Learning, edited by Katie Salen

Learning Race and Ethnicity: Youth and Digital Media, edited by Anna Everett

Youth, Identity, and Digital Media, edited by David Buckingham

Engineering Play: A Cultural History of Children’s Software, by Mizuko Ito

Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media, by Mizuko Ito et al.

The Civic Web: Young People, the Internet, and Civic Participation, by Shakuntala Banaji and David Buckingham

Connected Play: Tweens in a Virtual World, by Yasmin B. Kafai and Deborah A. Fields

The Digital Youth Network: Cultivating Digital Media Citizenship in Urban Communities, edited by Brigid Barron, Kimberley Gomez, Nichole Pinkard, and Caitlin K. Martin

The Interconnections Collection, developed by Kylie Peppler, Melissa Gresalfi, Katie Salen Tekinbaş, and Rafi Santo

Gaming the System: Designing with Gamestar Mechanic, by Katie Salen Tekinbaş, Melissa Gresalfi, Kylie Peppler, and Rafi Santo

Script Changers: Digital Storytelling with Scratch, by Kylie Peppler, Rafi Santo, Melissa Gresalfi, and Katie Salen Tekinbaş

Short Circuits: Crafting E-Puppets with DIY Electronics, by Kylie Peppler, Katie Salen Tekinbaş, Melissa Gresalfi, and Rafi Santo

Soft Circuits: Crafting E-Fashion with DIY Electronics, by Kylie Peppler, Melissa Gresalfi, Katie Salen Tekinbaş, and Rafi Santo

Connected Code: Children as the Programmers, Designers, and Makers for the Twenty-first Century, by Yasmin B. Kafai and Quinn Burke

Disconnected: Youth, New Media, and the Ethics Gap, by Carrie James

Education and Social Media: Toward a Digital Future, edited by Christine Greenhow, Julia Sonnevend, and Colin Agur

Framing Internet Safety: The Governance of Youth Online, by Nathan W. Fisk

Connected Gaming: What Making Video Games Can Teach Us about Learning and Literacy, by Yasmin B. Kafai and Quinn Burke

Giving Voice: Mobile Communication, Disability, and Inequality, by Meryl Alper

Digital Expectations: A Generation at Risk and Why We’re Worried about the Wrong Things, by Jacqueline Ryan Vickery

Good Reception: Teens, Teachers, and Mobile Media in a Los Angeles High School, by Antero Garcia

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